Listen to the interview in the link below…on Swedish news site Aftonbladet… but interview in English!
Wired article about IKEA smart home, and the new blinds!
The plan is to take renewable forest raw material and regenerates the cellulose into a textile fiber …. and use it in future products! Cool!
“It’s fantastic to see how the idea of utilizing forest resources for a more sustainable textile has developed from lab stage to a commercially viable product in just a few years,” says inventor and entrepreneur Lars Stigsson. Read more here
Confusing Coordinate systems….just love Tim’s comment! UE4 alone using Left hand and Z up axis 😉
Right now we’re looking for a Pipeline TD, someone who’s always on the outlook for media and 3D pipeline improvement. Someone with the talent of leading and developing technical requirements. We would like to find that someone with innovative mind and lateral thinking, who could ensure that major changes to system are successfully delivered.
Nathan Fariss from PIXAR talked at IKEA Communications Days event in Älmhult today. Nathan Fariss, Sets Supervisor, Pixar Animation Studios talked about “Story-Tellling Sets: The ‘how’ and ‘why’ of Building a Digital World”.
Amazing how similar things can be even if we are in totally different industries. It’s a lot of hard work with talented people, working together, to be able to make it look great!
I met Nathan at SIGGRAPH 2012 and was invited to present at the PIXAR office in 2013. This is still one of the most fun talks I have done working for IKEA to date. We have talked about having Nathan at IKEA for several years…finally we made it happen.
Images from my last talk at the Khronos Group glTF ….. meeting. The discussions after where really positive in favor for my proposal…let’s see what will happen the next year?
(Thanks for the images Pär W)
SIGGRAPH 2018 tech papers….looking forward to learn more in Vancouver in a week! see you there!
Open standard ‘VirtualLink’ Connector for Next-gen Headsets backed by leading players!
Looking forward to more of these standards for VR/AR, good work!