Universal Scene Description that Pixar is releasing as open source summer 2016 looks very promising. I will certainly look into it in more depth. If it really works, it can be a game changer for many companies who have 3D assets and scenes they want to reuse in their pipeline. As long as you can make it support the tools you use.
I really love this project!!! An article and more image here
I’m on my way to spend the week on the US west coast (San Fransisco and Seattle) meeting amazing companies, super exited talking 3D and innovation all week 😉
Chet from Valve!
Intel owned Havok sold to Microsoft according Microsoft blog!
We’re looking for a 3D Specialist who knows the many faces of a polygon, the shady side of a material, and the reason why teapots are still considered cool. Someone who can tame a python and wrangle a farm, is fluent in C# and script to the max. Someone who thinks virtual worlds are cool and helping real people is even better.