All posts by Martin

Join the IKEA Digital Lab – 3D Standards Engineer

IKEA Digital Lab is looking for a someone with experience in software engineering and software architecture, that can represent our interest in securing standards within 3D graphics in the area of spatial computing, and have deep interest in IP and Patents within the Lab.  We’d love the customer interface to become more three-dimensional and are participating in standardization groups like Khronos Group in topics that will enable it. Think you know someone who is interested? Please pass this job ad forward! We call this role Standards Leader, read more about it via the links below.

Read more on LinkedIn here
Read more at SmartRecruiters  here

Join the IKEA Digital Lab – Game Developer

The Digital Lab is right now looking for a Game Developer with knowledge within XR Development. In this position you will use your technical expertise to explore, evaluate and transfer innovation insights. We’re on the lookout for passionate doers, idea makers, creative thinkers – people who want to find answers to everyday problems in people’s lives, for society and the planet.

Link to ad on LinkedIn here
Link to ad here

Please share this post and forward it to anyone you think could be interested!

 

Off to speak at IKEA DGTL 2019’s last day!

Moved my vacation to be able to participate at IKEA DGTL but then the event was moved ?…….got home yesterday ? and are now going to CPH today to talk about “Innovation is magic” on the last day at the event!

Some images from my presentation at the event below:

Image by Antonia Pehrson

Image by Marcel Kouwenberg

Best SIGGRAPH so far…feeling good!

I leave SIGGRAPH with a feeling of excitement. No other year have it felt like people talk so much about what’s close at hart for a retailer like IKEA when it comes to CG.

  • Make Material move between render engines, define once render anywhere.
  • Open, collaborative standard for 3D scenes like USD.
  • Better High end materials, for offline use as well as compressing it to real-time renderable.
  • Focus on retailers like us as the 3D commerce group in Khronos

Suddenly you don’t feel so alone anymore……as we did presenting the first time publicly at SIGGRAPH in 2013.

Feeling good leaving SIGGRAPH 2019….but already miss the energy during these 5 days meeting brilliant people….. looking forward to next year already!

PS..Thanks for bringing back the “Geek Bar”at SIGGRAPH …..it’s simply the best?

/Martin