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All posts by Martin
Leaving the most intense SIGGRAPH ever!
SIGGRAPH PREP – Leaving tomorrow
Last day now before leaving for LA and SIGGRAPH. It is the event of the year for me, with exibitions/talks/presentations and last years become filled with planned and add hook meetings with the brilliant minds and companies in CG. This year it will be filled with VR/AR/MR and realtime graphics like never before!
Hope to see you there…among the 10,000 visitors 😉
Foveated rendering …so cool…and so needed for next steps in VR/MR..Nvidia@Siggraph
http://youtu.be/Qq09BTmjzRs
Foveated rendering …so cool…and so needed for next steps in VR/MR…Nvidia will show things at Siggraph next week according to UploadVR.
Animation Dominates U.S. Cinemas For Five Straight Weeks!
Siggraph 2016 – Tech papers! See you at fast forward on Sunday!
Pokémon Go is really super big in the world right now, passing both “sex” and “news” as most used search word on Google.
Pokémon Go is really super big in the world right now, passing both “sex” and “news” as most used search word on Google.
Not bad for an “augmented reality”/map based game….this is only the beginning…and a fraction of what a MR games will do to the world in a few years 😉
Link so you can check for yourself
Survey monkey also show crazy data on downloads and retaining players. It’s passing everything and fast…Twitter and Google maps already and slowly reaching snapchat.
IKEA: EXPLORING VR (20 min session at SIGGRAPH)
COOL – Live separating shading and reflectance…SIGGRAPH paper
Sub millimeter accuracy …..the Vives Tracking system tested!
Sub millimeter jitter and about 2 millimeter accurate positioning in full volume …..the Vives Tracking system tested!