Other Entheds Martin Enthed Cina Enthed Fredrik Enthed

Traces

Things I've done sometimes leave traces. These are some of them.

In June 2014 CGSociety published an interview with me about how IKEA had moved most of its product photography to CGI. One number in it — 75% — was picked up at the end of August and went round the world in about ten days.

Read them together and a pattern shows up. Nearly every headline is written as an exposé — say it ain't so, aren't photos, aux trois-quarts bidonné — and then almost every piece, inside, is about the craft: how the images are made, why kitchens are the hardest room, what it took to get there. The alarm is on the outside.

Two years later the coverage had changed shape entirely. When we put a virtual IKEA kitchen on Steam in April 2016, nobody framed it as a deception — it was a retailer doing something odd and early, and the press treated it that way. We then kept changing it in public for eight months based on what people asked for, which turned out to mean meatballs. It ended at the first VR Awards in London in October 2017.

56Traces
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2012–2026Span

The source, and the arguments about it

Where the number actually came from, and where people went to argue about it.

Jun 2014 · CGSociety · local copy

Building 3D with IKEA (PDF)

The same interview as a PDF, kept here in case the archive copy ever goes too.

Aug 2014 · Hacker News

Building 3D with Ikea — discussion

337 points and 61 comments, mostly from people who build rendering pipelines themselves — so it goes straight past “IKEA furniture is flimsy” and into how the work is actually done.

What's actually in there

The practitioners turn up quickly. A 3D artist explains that the models almost certainly come straight out of CAD: “When you're working with CAD/Solidworks drawings, you can import them directly into 3ds Max as paths, and work with them in the viewport with accurate dimensions. I would be very surprised if that wasn't the typical Ikea workflow.” Another identifies the renderer as V-Ray and points at a SIGGRAPH V-Ray Days talk of Martin's that nobody could find online.

The more interesting half is people predicting, in 2014, what would arrive three years later as IKEA Place: “instead of you visiting IKEA's virtual shop, the virtual items are sent to you and rendered in 3D and overlayed on your existing room, so you can walk around the item and see what it looks like in your own room. You then press the ‘buy’ button and it is delivered.”

And a good counter-argument to the whole idea, which has aged well: IKEA does not actually want you shopping from home. “Their stores are structured so that you have to go through everything and see everything and activate that ‘nesting instinct.’ Hmm, I want a chair, but that cutting board is really nice… and there's a knife block that matches it.”

Aug 2014 · MetaFilter

In the Ikea catalog, the humans are probably real. The rest is CGI.

Where the sharpest observation in the whole news wave turned up — not about whether the images are real, but about what a rendered catalogue lets a company quietly do.

What's actually in there

The thread lands almost immediately on localisation, which none of the press coverage had thought about: “If IKEA catalogues are generated through a highly flexible compositing workflow, it makes it easier to localise them to different markets; from adjusting the size of spaces to not look foreign (a Hong Kong apartment will be smaller than an American home) to having a plausible number of same-sex couples in their tableaus except where they're illegal.” Someone else immediately supplies the real example — the women removed from the Saudi edition of the catalogue, a story that had broken the year before.

Others work out the logical end point: “they could eventually use that to do a customized Ikea catalog with styling. I could do a style quiz and Ikea would spit out a catalog featuring yellow textiles, folk art and stained wood furniture.”

And the detail everyone quotes from the interview is the render farm that isn't one — every desk machine in Älmhult conscripted the moment its owner walks into a meeting.

Cited & quoted

Not press coverage — places where the work is on the record: industry announcements that quote Martin directly, and an academic book that treats the 2014 story as a moment in the history of photography. Newest first, and it runs right up to now. The quotes are pulled out here so there is nothing to click unless you want the source.

21 Jul 2026 · AOUSD · SIGGRAPH 2026

Physicl joins the Alliance for OpenUSD

Announced at SIGGRAPH 2026 in Los Angeles: Physicl joins as a General Member alongside ByteDance, Huawei and Unity. The first standards quote of the Physicl chapter — and the same argument as the IKEA years, now pointed at simulation physics rather than product images.

Physicl is built on open standards, and OpenUSD is central to how we handle 3D data for simulation, where interoperable physics matters most. We're joining AOUSD to contribute to the Physics Working Group and help push toward a normative physics schema that lets simulation data move reliably between tools. For an industry where the value of a simulation depends entirely on the quality of the data behind it, a shared standard is what lets everyone build on the same foundation instead of reinventing it alone.
Aug 2023 · Linux Foundation

Alliance for OpenUSD — launch quotes

IKEA's quote in the AOUSD launch release, next to Pixar, Adobe, Apple, Autodesk and Epic.

We have been searching for a non-proprietary standard format to author and store 3D content to connect our value chain even closer, and develop home furnishing solutions to a lower price. AOUSD is a big step in that direction.
2023 · transcript Verlag · open access

Virtual Photography: Artificial Intelligence, In-game, and Extended Reality

An open-access scholarly book on the state of photography. It reconstructs the 2014 news wave, names Martin as its source, and reads the whole episode as a turning point in what counts as a photograph. 243 pages; the IKEA passage is in the chapter on CGI and advertising.

As these stories bounced around media channels, the source of the story turned out to be IKEA itself. It was Martin Enthed, Swedish head of digital management at IKEA, who in an interview given to Computer Graphics Society website revealed the 75% statistic.
2021 · The Khronos Group

3D Commerce working group

Listed with Wayfair and the other retailers backing the 3D Commerce effort.

IKEA has been working on large scale photoreal 3D for over 10 years and has been promoting open standards and collaboration all along. We are excited to contribute to this group to make the use of 3D easier and faster to meet the demands of our customers.
Mar 2020 · The Khronos Group

IKEA joins the Khronos Board of Directors

On IKEA stepping up from member to board, alongside Intel, NVIDIA, Qualcomm, Samsung, Sony and Valve.

IKEA truly believes that future interactions with our customers will be increasingly spatial/3D-based… we see it as crucial that this interactive 3D revolution is based on open standards — to make it pervasive and accessible.
4 Nov 2019 · Furniture Today

Technology: The importance of 3D standardization

Anne Flynn Wear on the Khronos 3D Commerce working group — 70 companies, IKEA among them — framed around the idea that 3D needs its JPEG. Martin quoted alongside Khronos, Wayfair and Houzz, on what the absence of a standard actually costs. The live page blocks automated readers but opens fine in a browser; full text also kept in the repo under references/.

We have to devise individual solutions for each problem that comes up. We compare them to putting Lego pieces together in different formats depending on the solution that's needed.
2018 · Chaos

IKEA use of CGI — case study transcript (PDF)

Three-page transcript of the Chaos case-study video — the fullest published account of how the photographers and the 3D artists taught each other.

A very nice thing is that we internally, when we talk images, we are very passionate and we try to make them look as good as possible.
Jun 2014 · CGPress

Building 3D with Ikea

The CG trade press pointing its readers at the CGSociety interview on the day it ran — “Kirsty Parkin interviews Martin Enthed from Ikea Communications on his team's herculean modelling and rendering work for the Ikea Catalogues.”

2016–17 — what happened next

The kitchen was published as an experiment and then kept changing in public for eight months, driven by what people asked for. The first and loudest request was meatballs. The later drops — the 2017 catalogue in VR in August, cat mode three weeks after — went almost entirely uncovered: by then they were patch notes rather than news. It ended with an award.

25 Apr 2016 · Steam

Update: Adding Meatballs

The full update log, still on Steam: meatballs and veggie balls (25 Apr), the extractor hood and both ovens (19 May), frying them (8 Jun), pencils and teleport (21 Jul), the IKEA Catalogue 2017 in VR (8 Aug), cat mode (29 Aug), and cinnamon buns to finish (2 Dec).

Since we published the small IKEA Kitchen VR experience the most frequent request have been; we want meatballs! Of course we listened!
26 Apr 2016 · The Next Web

IKEA's meatball-cooking VR kitchen is peak virtual reality

The meatball drop got its own news cycle, a day after it shipped.

Instead IKEA built a ‘virtual kitchen experience’ that missed the best part of being a fancy Swedish kitchen: meatballs. That grievous mistake has now been fixed, so you can go ahead and cook meatballs to your heart's content. And if you're one of them vegetarian folk, IKEA even has veggie meatballs.
Apr 2016 · Digiday

People can't stop playing with Ikea's meatball-slinging VR experience

The marketing trade press on what happens when you ship the silly feature people actually asked for.

The VR meatball eating addition is paying off for the brand because people are borderline obsessed with it… one person admitted to spending 45 minutes throwing meatballs and said they “loved every second.” … So if a brand is looking for people to actually use their VR attempt, just add some meatballs.
27 Apr 2016 · GIGAZINE · Japan

Meatballs implemented in the IKEA VR kitchen

Japan covered the meatballs too.

IKEA has added meatballs — and veggie balls — to the VR kitchen it published on Steam, in response to the most frequent request from players.
2016 · IKEA Highlights 2016

Virtual Reality — Into the Magic

IKEA's own account of the year, written after the August updates — it describes browsing the catalogue and finding the pencils in the kitchen. It also puts a number on the reach: the test app generated 1,200 articles around the world. highlights.ikea.com no longer resolves — this is the Internet Archive's copy, and the full text is also kept locally in the repo under references/.

The release was made in the name of co-creation. We hoped to receive feedback from people on what they wanted to do more of and if the virtual reality experience was of interest. Surprisingly, the most wanted feature was — meatballs!
9 Oct 2017 · The Virtual Report

VR Awards 2017 winners

The first VR Awards, London. IKEA's name sits in a winners list alongside Oculus, Google and Penrose Studios.

Most Creative use of Marketing in VR: IKEA VR by IKEA

2016 — the VR kitchen launches

On 5 April 2016 IKEA put a virtual kitchen on Steam for the HTC Vive — free, and openly labelled an experiment. Built in Unreal Engine 4 with Allegorithmic. The team hoped for a few hundred downloads; within three hours people were uploading their own films of it. It reached #5 in Vive apps in a month, #1 branded app by five, and won Most Creative Use of Marketing in VR at the 2017 VR Awards.

2014 — English-language press

CGSociety published Kirsty Parkin's interview with Martin in June 2014. The 75% figure in it was picked up at the end of August and ran for weeks. Ordered roughly by reach — and note the pattern: an alarmed headline over a piece that is, inside, largely admiring of the craft.

Sep 2014 · TODAY · NBC

Say it ain't so: Ikea reveals 75% of catalog images are CGI

The most alarming headline of the lot, over a straight explainer — most of the piece is Martin on the craft: why kitchens are the hardest room, and why shipping white goods around the world to photograph them stopped making sense.

5 Sep 2014 · Slate · The Eye

Most of Ikea's Product Images Are Computer-Generated

Slate's design desk sets the milestones in order — the Bertil chair in 2006, the first full CG room in 2010, 12% by 2012 — and reads the shift as a design decision rather than a trick.

3 Sep 2014 · Broadsheet · Ireland

CGIKEA

The best pun anyone managed out of the whole affair.

2014 — non-English press

It travelled well beyond the English-speaking web — German, French, Polish, Portuguese, Japanese and Chinese coverage inside about ten days.

2014 · 3DVF · France

75% des images des produits Ikea sont en 3D

The French CG trade press — by some distance the most technically detailed coverage in any language, and the one that talks to the industry rather than about it.

1 Sep 2014 · Spider's Web · Poland

Rzuć aparat i ucz się grafiki 3D

“Put down the camera and learn 3D” — Polish tech press, advice to photographers rather than alarm.

1 Sep 2014 · GIGAZINE · Japan

IKEA's catalog furniture is 75% CG

The Japanese tech press, whose reporter admits that even once told which images are CG, they cannot pick them out.

2012 — the first wave

Two years earlier the Wall Street Journal went behind the scenes in Älmhult, when the number was still 12%. That round set up the second one.

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